[행사/세미나] 인공지능대학원 전문가 초청 세미나(Prof.Georgios Yannakakis@University of Malta, 7/25(화) 16:00-17:00)
- 인공지능학과
- 조회수8950
- 2023-07-20
⦁Title: Choose Your Weapon: Survival Strategies for AI Academics
⦁연사:Georgios Yannakakis
⦁시간: 2023년 7월 25일오후 4:00 - 5:00
⦁방식: 온라인(Zoom)/오프라인(26312호)
https://us02web.zoom.us/j/5708180407?pwd=cmMwQU5QMG5VdEQrQjFER2JrOTJ6dz09
회의 ID: 570 818 0407
암호: 230111
Abstract:
Are you an AI researcher at an academic institution? Are you anxious you are not coping with the current pace of AI advancements? Do you feel you have no (or very limited) access to the computational and human resources required for an AI research breakthrough? You are not alone; I feel the same way. A growing number of AI academics can no longer find the means and resources to compete at a global scale. This is a somewhat recent phenomenon, but an accelerating one, with private actors investing enormous compute resources into cutting edge AI research. In this talk I will discuss what you can do to stay competitive and will take you through my personal academic journey in the field of AI and Games. I will also briefly discuss what universities and the private sector could do to improve the situation.
Bio:
I am a Professor and Director of the Institute of Digital Games, University of Malta (UM) and the co-founder of modl.ai. I received the PhD degree in Informatics from the University of Edinburgh in 2006. Between 2007 and 2012 I was an Associate Professor at the Center for Computer Games Research at the IT University of Copenhagen. I do research at the crossroads of artificial intelligence, computational creativity, affective computing, advanced game technology, and human-computer interaction. I pursue research concepts such as user experience modelling and procedural content generation for the design of personalized interactive systems for entertainment, education, training and health. I have published over 300 journal and conference papers in the aforementioned fields (Google Scholar Profile Page). My research has been supported by numerous national and European grants (including a Marie Skłodowska-Curie Fellowship) and has appeared inScience MagazineandNew Scientistamong other venues. I have been involved in a number of journal editorial boards and I am currently the Editor in Chief of theIEEE Transactions on Gamesand an Associate Editor of theIEEE Transactions on Evolutionary Computation. I have been the General Chair of key conferences in the area of game artificial intelligence (IEEE CIG 2010) and games research (FDG 2013, FDG 2020). I am the co-author of the Artificial Intelligence and Games textbook and the co-organiser of the Artificial Intelligence and Games summer school series.